Knight Banneret

KNIGHT BANNERET

Renown for feats of arms and acts of great valor, Knight Bannerets have been awarded the privilege of fielding and leading men under their own banner. Setting a peerless example, they inspire loyalty in troops around them. With your banner flapping in the wind, panoply glittering in the sun, your lowered lance and resounding war cry signals the charge.

Requirements: Noble Background, Fighter or Knight class, Anduirean culture.

CLASS FEATURES

Matchless Valor (1st Level)
Your incredible prowess inspires troops around you, galvanizing their will.
You and each ally within 10 squares who can see you gain +2 Will Defense against Fear effects.

Rallying Standard (1st Level)
While your standard is raised, your men fight on.
A unit you are attached to gains a +1 bonus to their Morale score.

Thunderous Charge (6th Level)
You lead your men into the thick of battle, crushing the enemy before you.
A unit you are attached to gains the Furious Charge trait.

KNIGHT BANNERET EXPLOITS

Furious Assault
Knight Banneret Attack 1

You let forth a resounding war cry and strike your foe to the very earth.
Encounter * Martial, Weapon
Minor Action                 Personal
Requirement: My only be used during a Charge action.
Effect: You gain +1 to hit and +2 to damage until the end of your turn.
If your Charge attack hits, make a secondary attack.

Secondary Attack: Strength – 2 vs. Reflex
Hit: The target is knocked Prone.

To Me!
Knight Banneret Utility 2

Holding your standard aloft, you rally nearby allies to your side.
Daily * Martial
Standard Action                 Close burst 10
Prerequisite: You must have training in Diplomacy.
Target: Each ally in burst
Effect: The ally is pulled a number of squares equal to 1 + your Charisma modifier.

For The King!
Knight Banneret Attack 5

You loose a rallying cry and leap forward at the enemy’s ranks, leading the charge.
Daily * Martial, Fear
Standard Action                 Melee 1
Prerequisite: You must have training in Diplomacy.
Target: One creature
Attack: Strength vs. AC
Hit: 2[W] + Strength modifier damage and all allies within 10 are pulled 1 + Charisma bonus squares.
Special: You may move your speed before attacking.

Knight Banneret

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