Class Themes – Character classes provide a backbone for what a given hero is capable of. Classes are, however, very general and provide only a rough overview of skills and abilities. Class Themes develop character classes towards specific goals and are tailored towards overcoming specific tasks.
Cultures – Where a character comes from influences who they are and what they are capable of. All characters possess a Culture background feat. Some feats, class abilities etc. have Culture requirements.
Wounds – Combat in Cerilia is extremely dangerous, and battle’s toll on the body is horrendous. In order to reinforce the strategic scale and brutal aesthetic of the game, both player and non-player characters can receive terrible and lasting wounds.